﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

using Microsoft.Xna.Framework.Input;

namespace Blox
{
    public class Global
    {
        public static bool ShowFPS = false;
        private ContentManager mgr = null;
        //public GameMouse m = new GameMouse(mgr.Load<Texture2D>("Textures\\crosshair"), Vector2.Zero);
        public static Vector3 PlayerPos = new Vector3(30f, 150f, 30f);

        public static float TimeTimer = 12;

        public static int TimeSeconds = 0;

        public static int TimeMinutes = 0;

        public static Keys FPSShowKey = Keys.F1;

        public static Keys PickBlockKey = Keys.F;

        public static Keys FireKey = Keys.X;

        public static Keys MoveFront = Keys.Z;

        public static Keys MoveBack = Keys.S;

        public static Keys MoveLeft = Keys.Q;

        public static Keys MoveRight = Keys.D;

        public static bool tempbrkblock = false;

        public static Keys BreakKey = Keys.B;

        public static Keys PlaceKey = Keys.G;

        public static Keys ShowConsoleKey = Keys.T;
    }
}
